-- GENERATED SPELL FOR [Lord Sanguinar] --


function spell0_20060(pUnit, Event) --@Bellowing Roar,Self--
pUnit:FullCastSpellOnTarget(44863,pUnit)
pUnit:RegisterEvent('Sorts_20060', 5500, 1)
end

function Sorts_20060(pUnit, Event)
local choix_sorts_20060 = math.random(0, 0)
if choix_sorts_20060 == 0 then
pUnit:RegisterEvent('spell0_20060', 1, 1)
end
end

function mob20060_Action(pUnit, Event)
pUnit:RegisterEvent('Sorts_20060', math.random(1500, 3000), 1)
end

function mob20060_Leave(pUnit, Event)
--pUnit:RemoveEvents();--
end

function mob20060_Kill(pUnit, Event)
--pUnit:RemoveEvents();--
end

function mob20060_Die(pUnit, Event)
pUnit:RemoveEvents();
end

RegisterUnitEvent(20060, 1, 'mob20060_Action')
RegisterUnitEvent(20060, 2, 'mob20060_Leave')
RegisterUnitEvent(20060, 3, 'mob20060_Kill')
RegisterUnitEvent(20060, 4, 'mob20060_Die')
